#endif
static void
-stop_pick (ClutterActor *actor,
- const ClutterColor *color)
+stop_pick (ClutterActor *actor)
{
g_signal_stop_emission_by_name (actor, "pick");
}
}
static void
-st_box_layout_pick (ClutterActor *actor,
- const ClutterColor *color)
+st_box_layout_pick (ClutterActor *actor)
{
StBoxLayout *self = ST_BOX_LAYOUT (actor);
StBoxLayoutPrivate *priv = self->priv;
cogl_framebuffer_translate (fb, (int)x, (int)y, 0);
}
- CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->pick (actor, color);
+ CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->pick (actor);
if (x != 0 || y != 0)
{
}
static void
-st_scroll_view_pick (ClutterActor *actor,
- const ClutterColor *color)
+st_scroll_view_pick (ClutterActor *actor)
{
StScrollViewPrivate *priv = ST_SCROLL_VIEW (actor)->priv;
/* Chain up so we get a bounding box pained (if we are reactive) */
- CLUTTER_ACTOR_CLASS (st_scroll_view_parent_class)->pick (actor, color);
+ CLUTTER_ACTOR_CLASS (st_scroll_view_parent_class)->pick (actor);
if (priv->child)
clutter_actor_paint (priv->child);